Chapter 230: New Move
Chapter 230: New Move
Location- Sky Blossom City, The Sky Blossom Card Stadium, Set 4 Arena 37
Space barrier- this affects blocks the space within the array making it so no teleportation and blink ability is in effect.
Note- if the user activates the effect switch then the space barrier should be turned off during the period of the effect switch.
[Card Name: 300 Men Coil Formation
Card Type: Skill Card
Card Rank: D-rank, Uncommon Grade
Card Rating: 13-Stars
Card Durability: [87/100]
Card Effect: This card gives the host elite level proficiency of 300 men Coil formation. This is a military formation best suited for a squadron of 300 men and women for sustained and prolonged fights. The formation is based on the idea of a 10,000 feet Centipede coiling around its prey and yoghurt rope churning method. The main focus of this technique is to put constant pressure on the trapped enemy until the last of them is dead.
Additional effect: added 5% buff to all stats of the ally units in the formation with an additional 5% buff to stamina stats of all the ally units in the formation.
Note: lance type weapons are ideal for this formation. ]
[Card Name: Forbidden Garden
Card Type: Origin Card
Card Rank: Uncommon Grade
Card Rating: -/-
Card Durability: -/-
Card Effect: This card allows the host to summon a Mystic Forbidden Garden with 25 Elder Druids.
Additional effect: Fairy Guards, Druid’s prayers, revivifying song, Druid’s feast, Energy transfer, Enchanted Wooden Weapons, Nature’s blessing, Vitality Fruit, Energy Fruit, Exploding Fruits.
Note: Elder Druids are Tree spirit nymphs and fauns. ]
Fairy Guard: Fairy guard is the ability of the Druids which allows them to produce humanoid-shaped creatures to protect themselves when they are stationary or hibernating.
The host can use the Druid’s ability to produce fairy guards for his/her use.
Note: One Elder Druid can produce 12 fairy guards. The fairy guards are sterile and cannot reproduce by themselves.
Restriction: Being restricted to the Forbidden garden the Druids are unable to gather enough soul energy to produce Fairy Guards. Therefore the host needs to supply the energy to the Druids for the production of the fairy guards.
Caution: the amount of energy used in the creation of the guards decides the strength of the fairy guards.
Druid’s Prayer- the druid’s prayers has the ability to wash away various types of debuffs of the allied units varying from fear, stun, sleep, paralysis, etc. The host can activate this skill to
Remove the debuff of any ally unit within the forbidden garden.
Revivifying Song- a special song of druids which can mass cure all the wounds of the ally units within the forbidden garden. Healing of severed limbs is also possible with this song.
Druids Feast- the Druids can use the corpses of the fallen enemies within the forbidden garden to drain vitality and soul energy from them using their roots.
Energy transfer- this ability allows the Druids to share their soul energy between each other and the host. The host also can use this ability to transfer his/her soul energy with druids to help with the production of Fairy guards and Enchanted wooden weapons.
Enchanted Wooden Weapons- The Druids can extend their branches and create wooden weapons blessed with nature’s blessing.
Nature’s blessing- This blessing gives the Druids and the host high resistance towards fire elementals.
Vitality fruit- using the excess vitality drawn from the corpse the druids can create Vitality Fruit to store the excess vitality in it. which can restore the vitality of the user when taken orally.
Energy fruit- Excess Soul energy drawn from the Corpse is stored in the form of an Energy fruit by the Druid. Which upon taking orally can restore the soul energy of the user.
Exploding Fruits- this fruit is a concoction of vitality and soul energy produced by the druid using excess vitality and soul energy. This fruit is extremely unstable and will explode on contact.
…
Beginning of the duel Vivian summoned the forbidden garden and with the help of 25 elder druids in the forbidden garden she set up the ElderSpace WoodFairy Array.
Her strategy was simple to cover the shortcomings of the forbidden garden using the ElderSpace WoodFairy Array. Which worked flawlessly and took out the enemy’s ace stone elemental buying her enough time to produce the fairy guards using the energy from an A-rank soul energy generator. Then using the 300 fairy guards she wanted to set up a C-rank 300 men coil formation. Having set up the formation Vivian wanted to go for the kill.
With circumstances favouring her and an excellent and flawless plan Vivian had a good chance of winning had she known the complete strength and capabilities of the enemy she was facing but she did not.
Vivian did watch the video of my fight against the bright brothers but she was mistaken that the straight of my 350 stone elementals was card soldier level. Whereas her reverse harem had 300 Card grandmaster level men which were created using the soul energy of a card lord. She thought that her army with its formation would easily kill through my army.
But she was wrong, though my army had already fallen I still had 4 card lord realm stone Viltronian. With perfect strategy, I could easily counter Vivian and her reverse harem.
First I activated the southern watch formation card and I asked my 4 stone Viltronians to form a dome with its outer surface covered with huge pointy and sharp spikes covering all 5 of us within it. Yep, this was my other move which I came up with just yesterday at the cemetery while recruiting old Ben as one of the calamity daughter cores. And I call this move the ‘Spiked spinning top’.
Being surrounded in a D-rank formation formed by 300 peak card grandmaster realm creatures I was not helpless. Instead, I was preparing to go on a massacre.
“Charge” yelled Vivian at her men who brandished their pikes at me and the 4 stone elementals.
“Spiked spinning top” in defence I activated my move and hearing me the stone Viltronians summoned a spiked stone dome covering all five of us and hence began the carnage.